A downloadable game

I have never liked this kind of dealing, one bone 
for another. The wise king looked about as if counting: 
one day, his dearest thane was there, the next day gone, 
time being counted out like knots along a backbone. 
Troubles left, circled in the air, and returned.  
-- Wheel, Meghan Purvis


This is a game for two, played while life is lived.   

One player has been Wronged. Their pain is deep, constant, and beyond fixing. They can think of nothing else.  

The other player is At Fault. Whatever Wrong was committed, they are responsible and must be punished.   

If you have been Wronged, do not let an interaction go by where the other player is not reminded of their Fault. Begin with subtle words and escalate. After every instance, ask yourself if it was Enough. Are you Satisfied? If yes, the game ends. If no, ask yourself if it was Too Much. Are you Ashamed? If yes, the game ends. If no, play on.

If subtle words are not Enough, perhaps harsh ones will be. If harsh words are not Enough, perhaps social sabotage and deliberate ignoring. If this is not Enough, perhaps an equivalent Wrong to the original. If even this is not Enough, there is always room for Violence.   

Escalate slowly, creatively.   

When the game ends, begin again. A new person has been Wronged. If the player who was previously At Fault still lives, it is them. If not, their kin certainly feel Wronged.   

Someone is always At Fault. 

Leave a comment

Log in with itch.io to leave a comment.